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More projects

Earlier and adjacent work — bootcamp projects, concept explorations, and research instruments.

  • BaseLine

    Explainable anomaly triage for rail maintenance engineers — designed to close the gap between when a track defect is detectable and when someone can act on it. Built in response to the 2022 Adamuz accident.

    Critical Infrastructure · AI · Safety
    Prototype
  • ThroughLine

    A continuity layer for people navigating fragmented institutional systems — immigration, healthcare, benefits — so they don't have to re-tell their story at every doorway. Concept framework + shipped bilingual prototype.

    Service Design · Civic Tech
    Prototype
  • Soft Landing

    Humane closure for support relationships — therapy, coaching, care tools — designed for the dignified ending the industry's retention playbook refuses to provide. Anti-retention, by design.

    Service Design · Ethics
    Concept
  • Edge

    Activation support for executive-function-strained minds — widgets-first, anti-shame, no productivity moralizing. Designed for the gap between knowing what to do and being able to begin it.

    Product Design · ADHD · EF
    Prototype
  • Voice Agent Behavior Lab

    An independent design research practice for voice and conversational AI UX — industry-agnostic, built in Pencil. Investigating disclosure design, pacing as consent, and human handoff architecture across voice agent interactions.

    Voice UX · Design Research
    Active Research
  • JAY — Quests & Astral

    Two live consciousness experiences built in Three.js — experimental interaction research into embodied AI, breath-driven navigation, and the ethics of camera/mic-gated interfaces. What does trustworthy embodied AI look like in the build, not the policy?

    Experience Design · Ethical AI
    Live
  • Press-Sense

    A generative ambient environment — nine atmospheric modes, continuous state, and a presence system that makes the room feel alive without making it feel intelligent. Built as a React implementation with two full design-review cycles.

    Creative Technology · Environmental Design
    Built
  • EOS — Execution Operating System

    A personal operating system that orchestrates a coordinated set of specialized AI agents — designed, built, and operated daily across research, product design, execution, and AI orchestration, with a behavioral governance layer and human override conditions.

    Systems Design · AI-Native · Personal OS
    Operational
  • MARVIS

    An AI-assisted workspace I designed to coordinate research, product design, planning, and execution. Instead of using disconnected tools, it brings everything into one environment where AI helps organize information, generate insights, and accelerate complex projects while keeping me in control of decisions.

    AI Architecture · Local-First
    In Development
  • Solace

    A circadian health product built around natural light — a field guide to the environments you move through and how the light in them shapes your day. Solo PereX product, in development.

    Product Design · Solo
    In Development
  • TribALL

    A community discovery and reconnection platform — find communities, reconnect with ones you've drifted from, and stay grounded across platforms. Built around the insight that belonging should survive the disruptions of a human life.

    Community Design
    Research Prototype
  • ProteGO

    Dashboard hierarchy redesign, gamification legibility, and a 5-step AR camera capture flow for an environmental community platform. Shipped to MVP. Full case study under NDA.

    Product UX · NDA
    Shipped
Ironhack · Avocademy bootcamp projects
  • Nexo

    An expat wellbeing platform — cross-platform social aggregation, location-based event discovery, and a dedicated mental health layer. Designed to turn the loneliness of relocation into connection and belonging.

    Product Design · Ironhack
    Bootcamp Project
  • InShore

    A health insurance app for international expats — designed to make finding and managing coverage in a new country clear and stress-free. Full mobile product design: onboarding, insurance discovery, policy management, claims, and a complete brand system.

    UX Design · Ironhack
    Bootcamp Project
  • Fit'sMe — Fitness & Lifestyle App

    End-to-end product design for a fitness and lifestyle app built around people who work out at home, track sleep, and want community without a gym. Secondary research, empathy mapping, personas, hi-fi prototype, and remote moderated usability testing.

    Product Design · Avocademy
    Bootcamp Project

Human-science background. AI-native practice.

I study how people actually work — with systems, with each other, with technology — and then design clear, humane interfaces around what I find. My background runs anthropology, embodied facilitation, and audio production into a design and product practice that has been AI-native from the start.

I think in journeys, not screens. I keep ethics and user agency at the front as interfaces become AI-driven. Four languages (EN / ES / IT / PT). Splits time between New York and Barcelona — available remotely from either location, open to US and EU markets.

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