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Product Design · Mobile · Environmental Tech · NDA

ProteGO

UX redesign for an AI-powered citizen science platform — smartphone-based infrastructure and heritage monitoring with gamified contributions, AI-assisted data capture, and a redesigned dashboard that made impact data legible at a glance. Built for an environmental-tech startup in a European space-tech accelerator programme — the client itself remains under NDA. A deeper process walkthrough is available in interviews, within the bounds of that NDA.

Role: Product designer — UX, interaction design, handoff Platform: iOS · Android Status: Shipped to MVP
The brief wasn't to rebuild the product — it was to make what already existed earn user trust faster. That meant hierarchy first, delight second.
ProblemAn AI citizen-science platform whose dashboard showed every impact stat at equal weight — noise to a new user — and an AR capture flow that collapsed several decisions into a single screen.
ApproachA dashboard reading order (one clear lead, supporting stats beneath), legible gamification, and a five-step AR camera capture flow that separates the decisions instead of stacking them.
OutcomeShipped to MVP for a European space-tech accelerator startup. Full case study under NDA.
NDA project. Shown here: design process, interaction patterns, and structural decisions — the parts I can share. A deeper walkthrough of my role and process is available in interviews, within the bounds of the NDA.

The Platform

ProteGO is an AI-powered citizen science platform that transforms ordinary smartphones into intelligent infrastructure and heritage monitoring tools. It enables people to capture standardized, geolocated images of buildings, bridges, monuments, and natural or cultural sites, allowing AI to detect structural changes, cracks, deterioration, and other signs of risk over time. Contribution is community-driven: points, rank, and shared activity give individual captures collective meaning.

When I came on, the platform was functional but struggling to communicate its value fast enough. New users couldn't see what the community had accomplished. The gamification mechanics were present but not legible. And the most technically ambitious feature — an AI-assisted multi-step camera capture flow — hadn't been designed yet.

Everything shown here reflects the MVP as designed, shipped, and handed off during my engagement.

What I Designed

  • Dashboard hierarchy redesign — Restructured the impact data display: community metrics (active members, photos shared, locations mapped) moved from flat lists to a prioritized visual hierarchy. Community Highlights, Top Contributors, and Activity Feed each got distinct visual treatment.
  • Navigation simplification — Collapsed a multi-level drawer navigation into a persistent 4-tab bottom bar (Home · Quest · Profile · Community). Reduced the average tap count to reach any primary surface from 2–3 to 1.
  • Gamification legibility — Points, Streak, and Rank displays redesigned to scan instantly. Daily Quest progress elevated to profile header. Achievement system structured to give new users an early win within their first session.
  • Quest detail + capture entry — Designed the browsing → detail → capture handoff so the transition from "see a quest" to "start capturing" requires one decision, not several.
  • AR capture flow — A 5-step angle-detection camera flow for location documentation. Each step handles one micro-decision: approach, frame, detect angle, confirm, submit. Designed, fully specified, and handed off to engineering.
ProteGO home — points, streak and rank gamification, quick actions, daily progress, and an active infrastructure quest
ProteGO home — the redesigned dashboard hierarchy
ProteGO onboarding screen — satellite atmospheric visual with skip option
Onboarding
ProteGO home dashboard — gamification stats, quick actions, and daily progress
Dashboard
ProteGO camera — step 1 of 5 in the capture flow, viewfinder framed and ready state confirmed
Camera — ready state

Core User Flow

The quest completion loop is the primary value cycle — the design work focused on reducing friction at every handoff point in this sequence.

Key Decisions

A reading order, not equal weights

The original dashboard showed all impact stats (active members, photos shared, locations mapped) at equal visual weight. For a new user, this read as noise. The redesign established a reading order: a clear lead first, supporting stats beneath. The leading question — "what has this community actually done?" — now has a one-second answer.

5-step AR flow over a single complex screen

The AI camera capture feature required users to detect angles, confirm positioning, and submit documentation in one interaction. The first instinct was a single camera screen with overlaid controls. The design problem: that collapsed multiple distinct decisions into one overwhelming moment. I proposed a progressive 5-step flow — each screen handles exactly one micro-decision — keeping the cognitive load per step near zero. This was designed, spec'd, and handed off to engineering.

Bottom nav over drawer for a quest-completion loop

The existing slide-out navigation required two interactions to switch surfaces — open drawer, select. In a quest-completion flow where users move between Home, Quest, and Profile frequently, this doubled the navigation cost. The bottom tab bar made every primary surface reachable in one tap. Small change, meaningful reduction in navigation cost for a task-completion product.

Early win within the first session

The gamification system had meaningful long-term rewards but nothing that activated immediately. I redesigned the onboarding and first-session quest entry to surface a completable quest within the first two minutes — giving new users a first achievement before they had a reason to leave. The Daily Quest progress bar was elevated to the profile header to keep the near-term goal visible at all times.

State of the Work

Professional engagement. The dashboard redesign, navigation simplification, gamification legibility improvements, and quest capture entry all shipped to MVP. A further set of features — including the 5-step AR camera capture flow — was designed, fully specified, and handed off to engineering.

Want more depth? In an interview I can walk through my role, process, and design rationale on this project — within the bounds of the client's NDA. Anything beyond that is shared only with the client's permission.

Get in touch →

How It Was Made

The ProteGO redesign was produced AI-assisted, with Claude used for structure and iteration alongside the interface work. What is shown here is limited by NDA; the method is not.

The product direction, the constraints and every judgment call are mine. I note the method explicitly because it is how I work now — and because being vague about provenance would undercut the point.